Website powered by

Procedural Tiled Floor Shader

This is a procedural shader that places tiles from an atlas in a random configuration for my Enter the Gungeon proyect, as using modeled tiles wasn't optimal for VR

Example of the shader

Example of the shader

The original texture on the left and the randomized result on the right.

The original texture on the left and the randomized result on the right.

The shader adapts to the scale of the object it's used on.

The shader adapts to the scale of the object it's used on.

The shader uses the position as a seed for the randomization.

The shader uses the position as a seed for the randomization.